Sanctuary Studio · 庇护所工作室 · Legal

Privacy Policy

Privacy information for Dungeon 9999m. Analytics sections apply to versions that include the GameAnalytics integration; earlier versions do not send GameAnalytics events.

No ads · Limited gameplay analytics · No separate game account Game Website Game Support

English

Effective September 3, 2026

GameAnalytics-enabled versions use GameAnalytics for limited, pseudonymous gameplay analytics. We do not collect names, email addresses, payment credentials, precise location, or advertising content through the Game. Optional Game Center features send leaderboard scores and achievement progress to Apple.

The individual developer identified as the seller on the Game's App Store listing operates under the studio name Sanctuary Studio ("we," "us," or "our") and provides Dungeon 9999m (the "Game"). This Privacy Policy explains how information is handled when you use the Game.

1. Information we collect

We do not operate a game account system or a server that stores player profiles. Versions that include GameAnalytics use it to understand whether players can complete onboarding, begin and finish runs, reach progression milestones, recover after a defeat, and complete an optional in-app purchase. GameAnalytics may process:

  • a persistent analytics identifier based on Apple's Identifier for Vendor (IDFV), a session identifier, and session count;
  • device model, operating-system version, app and SDK version, connection type, event timestamps, and coarse location derived from the network connection;
  • product-interaction and gameplay events, including onboarding, run start/completion/failure, death, revive, restart, depth milestones, ending reached, difficulty, selected avatar, player level, death count, and run duration; and
  • purchase analytics such as product identifier, localized price, currency, purchase status, and a general failure reason.

Analytics events are associated with the persistent identifier so that sessions and retention can be measured. We do not intentionally send a player's name, email address, precise location, Apple Account credentials, payment-card information, raw StoreKit transaction identifier, or raw App Store receipt to GameAnalytics. Automatic Unity error submission, advertising events, and native crash reporting are disabled. The Game does not request App Tracking Transparency permission and does not use the IDFA in the current configuration.

2. Information stored locally and in iCloud

The Game stores gameplay information locally on your device so that it can save your progress and preferences. When iCloud is enabled for the Game, save files are also stored in Apple's iCloud Documents and synchronized across supported devices signed in to the same Apple Account. The information may include:

  • game progress, achievements, inventory, and equipment;
  • settings such as language, audio, and control preferences; and
  • an installation-specific identifier used only to manage local save data.

This information is not transmitted to a developer-operated server and is not accessible to us through such a server. Apple provides and operates iCloud under your Apple Account settings. Apple's handling of iCloud information is governed by Apple's Privacy Policy.

3. Game Center

The Game optionally supports Apple Game Center. If you are signed in to Game Center, the Game sends your deepest-depth leaderboard score and achievement progress to Apple. It may also receive your Game Center authentication status, leaderboard rank, and stored achievement progress so that these features work and remain synchronized across supported devices.

Apple associates Game Center activity with your Apple Account. Depending on your Game Center privacy and sharing settings, your nickname, avatar, scores, and achievement activity may be visible to other Game Center users. We do not receive your Apple Account credentials, and the Game does not send your Game Center player identifier, nickname, avatar, scores, or achievement progress to a developer-operated server or to GameAnalytics. Game Center is optional; you can manage sign-in and sharing under Settings > Game Center on your device. Apple's handling of this information is described in Game Center & Privacy.

4. In-app purchases

The Game may offer optional in-app purchases through Apple's App Store. An internet connection and an Apple Account permitted to make purchases are required to initiate and complete these transactions. Payments are processed by Apple. We do not receive your payment-card number or Apple Account credentials. The Game receives the purchased product identifier, transaction identity, receipt, and purchase status through Apple's StoreKit services only as needed to validate and deliver the purchased virtual item.

To prevent the same purchase from being delivered more than once, the Game derives a one-way SHA-256 hash from the StoreKit transaction identifier or receipt and stores that hash in the local save file. When iCloud synchronization is enabled, the hash is included in the save file synchronized through iCloud Documents. Raw StoreKit transaction identifiers and receipts are not stored in the save file or sent to GameAnalytics. A separate analytics event may report the purchased product, localized price, currency, and success or failure status, without the raw transaction identifier or receipt.

Apple's handling of payment and App Store information is governed by Apple's Privacy Policy.

5. Third-party services

The Game is built with the Unity game engine, uses Unity In-App Purchasing to communicate with the App Store, optionally uses Apple Game Center for leaderboards and achievements, and uses GameAnalytics as an analytics service provider. Core gameplay can be played offline, but analytics, in-app purchases, Game Center, and iCloud synchronization require an internet connection. Unity Analytics, Unity Ads, GameAnalytics advertising integrations, automatic GameAnalytics error submission, and native crash reporting are disabled.

GameAnalytics processes analytics data on our behalf for product analytics, session measurement, security, and service delivery. Its current documentation states that technical logs and analytics may be retained for up to 12 months on a rolling basis and then deleted or permanently anonymized. For details, see the GameAnalytics Privacy Notice and Data Retention and Deletion Policy.

6. Children's privacy

The Game is not directed to children under 13. We do not knowingly collect names, contact information, or other direct identifiers from children. GameAnalytics may process persistent identifiers for the internal operations described above. If you believe a child has provided information in a way that requires action, contact us using the details below.

7. Data retention and deletion

Locally stored game data remains on your device until you erase the Game's data or uninstall the Game. Save data synchronized through iCloud remains in the user's iCloud storage until it is removed through the applicable device or iCloud storage settings. Scores and achievement progress submitted to Game Center are retained and managed by Apple under the player's Apple Account and Game Center settings. GameAnalytics applies its own retention schedule to analytics data as described above. To ask about analytics data access or deletion, contact us; we may need the GameAnalytics user identifier from the affected installation to locate a record.

8. Changes to this policy

We may update this Privacy Policy when the Game or its service providers change. We will publish the revised policy on this page and update the effective date above.

9. Contact us

If you have questions about this Privacy Policy, please contact Sanctuary Studio:

Individual developer / App Store seller: Deng XiaoLong

Email: dxl707963406@outlook.com